Feb/100
New phone = new blogging schedule?
So, I finally got my Motorola Droid today. As I was checking out the Android Marketplace, I saw that there was a free WordPress app that allows you to update your blog from the phone. “How exciting,” I thought. “Now maybe I can blog more regularly!”
Of course, if you know me, you know that’s not bloody likely. But it’s certainly nice to know the option is available.
Oct/090
Brook’s Christmas List – 2009
And you can find my list here:
http://amzn.com/w/33YUFC55OHRB3
Oct/090
Andrea’s Christmas List – 2009
You can find Andrea’s wish list here:
http://amzn.com/w/LGUII1HOJA3V
Oct/090
Emaline’s Christmas List – 2009
Emaline’s current Christmas list can be found here:
http://amzn.com/w/V18I0KUW2H95
Oct/090
Holden’s Christmas List – 2009
Holden’s multi-page Christmas list can be found here:
http://amzn.com/w/1L3J87CNLW1CS
Aug/090
No More “Daily Twitter Digest”
I’ve decided to disable and delete the Daily Twitter Digest function and posts on this site. Out of the context of Twitter, the digest posts simply acted as filler to make me feel like I was active on my blog.
This reminds me of my #1 rule of web design, which I developed about 10 years ago:
Just because you can does not mean that you should.
Everybody makes mistakes. Everybody has those days.
Jul/090
Review: The Flying Saucer, Garland, TX
Originally published on pubcrawler.com
As a regular customer of the Flying Saucer in Addison, TX, I was thrilled to find that they were opening a location in Garland/Rockwall, just 15 minutes from my house. So, I’ll admit, I was biased. I wanted to love it. But nothing could have prepared me for what I found when I got there.
You see, the Addison location holds a very special place in my heart. It is, of all the places I’ve visited, my favorite watering hole. At least it was. Though I love the Addison Saucer, I had some problems with it as well. It could be very cramped, and it got very smoky quickly.
The new Garland/Rockwall location offers everything I loved about the Addison location (great beer selection, knowledgeable [and super-hot] waitresses, fun atmosphere) and it improves upon the few aspects of the Addison Saucer that drove me nuts.
The new location is easily twice the size (if not more so) of the Addison joint, so there’s plenty of room to move around. Also, (and I’m not sure if this was by luck or city ordinance) I smelled no cigarette smoke at the new location. And I didn’t even venture onto the massive patio area, which sits directly upon the beautiful Lake Ray Hubbard. (The Addison Saucer’s puny patio sits upon the less-than-lovely parking lot for the El Fenix Mexican restaurant.)
If you’re a fan of good beer, and you live anywhere near Lake Ray Hubbard, you owe it to yourself to check out the new Flying Saucer. Look for me. My name’s Brook, and I’ll probably be there with an IPA in my hand.
The Flying Saucer Draught Emporium – Garland/Rockwall, TX
4821 Bass Pro Drive
Garland TX, 75043
(972)226-PINT
The Flying Saucer Draught Emporium – Addison, TX
14999 Montfort Drive
Addison, TX 75254
Phone: (972)934-ALES
On the Web: www.berrknurd.com
Jul/090
Game Design Concepts: Level 3 Challenge
Here was the assignment:
Most war-themed games have an objective of either territorial control or capture/destroy (as described earlier). For this challenge, you’ll be pushing beyond these traditional boundaries. You should design a non-digital game that includes the following:
The theme must relate to World War I.The primary objective of players cannot be territorial control, or capture/destroy.
And here’s what I came up with:
Tunnels and Trenches
Tunnels and Trenches is a two-player, tile-laying game where the object is to be the first player to dig a tunnel from your trench to your opponent’s trench.
Components
- 1 game board (an 8×8 grid)
- 16 Trench tiles (9 tiles with a tunnel outlet, 7 tiles with no outlet)
- 56 Tunnel tiles (similar to the road tiles in the game Carcassonne )
Setup
Trench tiles:
Shuffle the trench tiles and deal them all to the two players (8 tiles per player).
The players then take turns laying the tiles down in the row closest to them on the game board. This row is the player’s trench. Note: Once the trench is complete, some of the trench spaces will have tunnel outlets and some will not.
Tunnel tiles:
Put all the tunnel tiles in the draw bag and mix them up. Each player then draws three random tiles from the bag. This is the player’s hand. A player may look at his own tiles, but not those of his opponent.
Game play
The player who did not lay the first tile in the trench-building phase goes first. Play then alternates between the two players.
- The player draws a single tunnel tile from the bag and adds it to his hand.
- The player then places a tunnel tile from his hand onto the game board. The placed tunnel tile must connect to the player’s trench via the trench’s tunnel outlet. On subsequent turns, the placed tile must connect to either the tunnel already under construction or to another of that players tunnel outlets along his trench.
- The player’s tunnel is never allowed to connect with his opponent’s tunnel.
- If a placed tile has two separate, unconnected tunnel segments, however, it may be possible for the player to add to his opponent’s tunnel while in the process of building his own. As long as the two tunnels don’t connect, this is allowed.
- Similarly, if a tunnel segment that has already been placed is not connected to either player’s tunnel, a player may connect to it on his turn, provided that all of the other rules are followed.
- After drawing a tile, if the player cannot legally place a tile or is unsatisfied with the tiles in his hand, he may put ALL FOUR tiles on the discard pile and draw three more tiles from the bag. The player is not allowed to play a tile on this turn.
- After all of the tiles have been pulled from the draw bag, the discard pile goes back in the bag and those tiles may be reused.
Game End
The game ends when a player successfully connects his tunnel to his opponent’s trench. Note: A player may connect to any point on the opponent’s trench. A tunnel outlet is not required.
Jul/090
Game Design Concepts
My brother and I are both taking an online course in non-digital game design this summer. Just a week and a half into the course, I am finding it both extremely challenging and highly rewarding. The class forum is closed to the public, so I’ve decided to share some of my coursework on this blog as well.
Though the class forum is private, you can follow the class blog here.